WebGL Benchmark

WebGL Benchmark is a Khronos Group WebGL 1.0 specification compliant 3D game benchmark for use with Google Chromium & WebKit browser platforms targeted towards mobile platforms with built in application benchmarking functionality. Featured 3D rendering techniques enabled through the Javascript framework include post-processing effects such as depth of field, as well as physics, projected shadows and water surface rendering using normal maps.
Benchmarking features:
- 60 second self running “attract mode” benchmark
- Single frame benchmark
- Average, max and min frame rate
- Average, max and min number of triangles per frame
- Fully customizable test environment
Other available features:
- WebGL specification compliancy utility
- Platform system level debug utilities
- Chromium & WebKit browser & platform optimizations
- Breakdown of frame draw times and focused benchmark options for:
- Fill rate
- Pixel shaders
- Vertex shaders
- Shader particles
- More customizable options
- Texture filtering
- Different vertex modes
- CPU specific tests
- State changes
- Advanced physics, rigid body physics and cloth

