WebGL Benchmark

WebGL Benchmark is a Khronos Group WebGL 1.0 specification compliant 3D game benchmark for use with Google Chromium & WebKit browser platforms targeted towards mobile platforms with built in application benchmarking functionality. Featured 3D rendering techniques enabled through the Javascript framework include post-processing effects such as depth of field, as well as physics, projected shadows and water surface rendering using normal maps.

Benchmarking features:

  • 60 second self running “attract mode” benchmark
  • Single frame benchmark
  • Average, max and min frame rate
  • Average, max and min number of triangles per frame
  • Fully customizable test environment

Other available features:

  • WebGL specification compliancy utility
  • Platform system level debug utilities
  • Chromium & WebKit browser & platform optimizations
  • Breakdown of frame draw times and focused benchmark options for:
    • Fill rate
    • Pixel shaders
    • Vertex shaders
    • Shader particles
  • More customizable options
    • Texture filtering
    • Different vertex modes
  • CPU specific tests
    • State changes
  • Advanced physics, rigid body physics and cloth
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